Upload files to "apex"
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346
apex/autoexec.cfg
Normal file
346
apex/autoexec.cfg
Normal file
@@ -0,0 +1,346 @@
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bind F8 miles_reboot; miles_stop_all
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bind F9 toggle sound_volume 0 0.12 0.28
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bind F11 toggle showfps_enabled 0 1 2
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bind_US_standard "F12" "exec autoexec.cfg"
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fps_max 300 ////(this is your fps cap, change to whatever you want. there is no high fps stutter bug anymore)
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mat_letterbox_aspect_goal "1.6" ////(for stretched res)
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mat_letterbox_aspect_threshold "1.6" ////(for stretched res)
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stream_enable "1" ////(enables or disables textures)
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stream_memory "160000" ////(level of textures, 0 is none, 600000 is medium, 1000000 is high)
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mat_filtertextures "0" ////(texture filter, 1 = enabled 0 = disabled)
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CL_SHOWPOS 1
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//120FOV 1:1ADS//
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cl_fovScale "1.55" ////(this is your fov. 1.55 = 110 in game, 1.7 = 120)
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//VIDEO SETTINGS//
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ai_expression_frametime "0"
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anim_3wayblend "0"
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bink_materials_enabled "0"
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bink_preload_videopanel_movies "0"
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building_cubemaps "0"
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cl_aggregate_particles "0"
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cl_allowAnimsToInterpolateBackward "0"
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cl_allowdownload "1"
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cl_always_ragdoll_radius "0"
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cl_anim_detail_dist "0"
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cl_anim_face_dist "0"
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cl_autoreload "1"
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cl_autorezoom "1"
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cl_bones_incremental_blend "0"
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cl_burninggibs "0"
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cl_clean_textures_on_death "1"
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cl_cull_weapon_fx "0"
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cl_decal_alwayswhite "0"
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cl_detaildist "0"
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cl_detailfade "500"
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cl_disable_ragdolls "1"
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cl_drawshadowtexture "0"
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cl_ejectbrass "0"
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cl_fasttempentcollision "15"
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cl_forcepreload "1"
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cl_gib_allow "0"
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cl_idealpitchscale "0"
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cl_jiggle_bone_framerate_cutoff "90"
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cl_lagcompensation "1"
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cl_minimal_rtt_shadows "1"
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cl_muzzleflash_dlight_st "0"
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cl_new_impact_effects "0"
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cl_particle_fallback_base "-1"
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cl_particle_fallback_multiplier "-1"
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cl_particle_limiter_max_particle_count "0"
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cl_particle_limiter_max_system_count "0"
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cl_particle_limiter_min_kill_distance "1"
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cl_particle_max_count "0"
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cl_particle_snoozetime "0"
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cl_phys_maxticks "0"
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cl_phys_props_enable "0"
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cl_phys_props_respawndist "1000"
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cl_predict "1"
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cl_predictweapons "1"
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cl_ragdoll_collide "0"
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cl_ragdoll_force_fade_time_local_view_player "0"
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cl_ragdoll_force_fade_time_on_moving_geo "0"
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cl_ragdoll_force_fade_time "0"
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cl_ragdoll_maxcount "0"
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cl_ragdoll_self_collision "0"
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cl_SetupAllBones "0"
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cl_show_splashes "0"
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cl_showfiredbullets "0"
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cl_ShowSunVectors "0"
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cl_simdbones_slerp "1"
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cl_smooth "0"
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cl_threaded_bone_setup "1"
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cl_use_simd_bones "1"
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csm_cascade_res "0"
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csm_coverage "0"
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csm_enabled "0"
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csm_quality_level "0"
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csm_renderable_shadows "0"
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csm_rope_shadows "0"
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csm_world_shadows "0"
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disp_dynamic "0"
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dlight_enable "0"
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dodge_viewTiltMax "0"
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dof_enable "0"
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dof_overrideParams "0"
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dvs_enable "0"
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engine_no_focus_sleep "0"
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env_lightglow "0"
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flex_rules "0"
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flex_smooth "0"
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fog_enable_water_fog "0"
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fog_enable "0"
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fog_enableskybox "0"
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fog_volume "0"
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func_break_max_pieces "0"
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g_ragdoll_fadespeed "1"
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g_ragdoll_lvfadespeed "1"
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host_sleep "0"
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host_threaded_sound "0"
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hud_reloadscheme "1"
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hud_setting_adsDof "0"
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hud_setting_minimapRotate "1"
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hud_setting_pingDoubleTapEnemy "1"
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hudchat_new_message_fade_duration "1"
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in_usekeyboardsampletime "1"
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joystick_force_disabled_set_from_options "1"
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joystick_force_disabled "1"
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joystick "0"
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lightmap_ambient "0"
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lightmap_realtimelight "0"
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lightmap_realtimeshadows "0"
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m_acceleration "0"
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m_customaccel_exponent "0"
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m_customaccel_max "0"
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m_customaccel "0"
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m_filter "0"
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m_mouseaccel1 "0"
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m_mouseaccel2 "0"
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m_mousespeed "0"
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m_rawinput "1"
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map_settings_override "1"
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mat_antialias_mode "0"
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mat_antialias "0"
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mat_autoexposure_max "1"
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mat_autoexposure_min "0.9"
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mat_autoexposure_override_min_max "1"
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mat_autoexposure_speed "9"
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mat_autoexposure_uncap "0"
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mat_backbuffer_count "0"
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mat_bloom_max_lighting_value "0"
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mat_bloom_streak_amount "0"
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mat_bloom_wide_amount "0"
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mat_bloomscale "0"
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mat_bumpmap "0"
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mat_colcorrection_disableentities "1"
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mat_colorcorrection_editor "0"
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mat_colorcorrection "0"
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mat_compressedtextures "1"
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mat_debug_tonemapping_disable "1"
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mat_depthbias_shadowmap "0"
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mat_depthbias_tightshadowmap "0"
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mat_depthfeather_enable "0"
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mat_diffuse "1"
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mat_disable_bloom "1"
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mat_disable_lightmap_ambient "1"
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mat_disable_lightwarp "1"
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mat_dof_enabled "0"
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mat_dof_max_blur_radius "0"
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mat_dof_quality "0"
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mat_dynamic_tonemapping "0"
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mat_enable_ssr "0"
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mat_envmap_scale "0"
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mat_envmapsize "0"
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mat_envmaptgasize "0"
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mat_fastspecular "0"
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mat_filterlightmaps "0"
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mat_force_bloom "0"
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mat_fullbright "1"
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mat_fxaa_enable "0"
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mat_global_lighting "0"
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mat_hdr_enabled "0"
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mat_hdr_level "0"
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mat_hide_sun_in_last_cascade "1"
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mat_instancing "1"
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mat_light_edit "1"
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mat_local_contrast_scale_override "0"
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mat_maxframelatency "0"
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mat_mip_linear "0"
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mat_monitorgamma_tv_enabled "1"
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mat_motion_blur_enabled "0"
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mat_motion_blur_falling_intensity "0"
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mat_motion_blur_falling_max "0"
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mat_motion_blur_falling_min "0"
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mat_motion_blur_forward_enabled "0"
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mat_motion_blur_percent_of_screen_max "0"
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mat_motion_blur_rotation_intensity "0"
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mat_motion_blur_strength "0"
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mat_parallaxmap "0"
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mat_picmip "4"
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mat_postprocess_enable "0"
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mat_queue_mode "-2"
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mat_reduceparticles "1"
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mat_screen_blur_enabled "0"
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mat_screen_blur_override "1"
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mat_shadercount "0"
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mat_shadowstate "0"
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mat_sharpen_amount "0"
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mat_specular "0"
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mat_sun_highlight_size "0"
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mat_use_compressed_hdr_textures "0"
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mat_vignette_enable "0"
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mat_vsync_mode "0"
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mat_vsync "0"
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modeldecals_forceAllowed "0"
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monitor_mat_sharpen_amount "0"
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mp_decals "0"
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mp_usehwmmodels "-1"
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mp_usehwmvcds "-1"
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muzzleflash_light "1"
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nb_shadow_dist "0"
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not_focus_sleep "9999999999999"
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particle_cpu_level "0"
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particle_dlights_enable "0"
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particle_gpu_level "0"
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particle_sim_alt_cores "6"
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pertrianglecollision "0"
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projectile_faketrails "0"
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projectile_filltrails "1"
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prop_active_gib_limit "0"
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pvs_yield "1"
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r_3dsky "0"
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r_blurmenubg "1"
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r_createmodeldecals "0"
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r_decals "0"
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r_ditherAlpha "0"
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r_ditherFade "0"
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r_drawbatchdecals "0"
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r_DrawBeams "0"
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r_drawbrushmodels "0"
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r_DrawDisp "0"
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r_drawopaquerenderables "0"
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r_drawparticles "0"
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r_drawscreenspaceparticles "0"
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r_drawsprites "0"
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r_drawstaticlight "0"
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r_drawstaticprops "0"
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r_drawtracers_firstperson "1"
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r_drawtranslucentrenderables "0"
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r_drawworld "0"
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r_dxgi_max_frame_latency "0"
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r_dynamic "0"
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r_dynamiclighting "0"
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r_fastzreject "0" // nvidia = -1 amd = 0 must change this based on gpu
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r_forcecheapwater "1"
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r_fullscreen "1"
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r_jiggle_bones "0"
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r_lightmap "0"
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r_lightstyle "0"
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r_maxdlights "0"
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r_modeldecal_maxtotal "0"
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r_norefresh "1"
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r_norefresh "1"
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r_particle_lighting_enable "0"
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r_particle_lighting_force "0"
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r_particle_low_res_enable "1"
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r_particle_sim_spike_threshold_ms "0"
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r_particles_cull_all "0"
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r_PhysPropLighting "0"
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r_PhysPropStaticLighting "1"
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r_queued_decals "1"
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r_queued_post_processing "1"
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r_queued_ropes "1"
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r_rimlight "0"
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r_ropetranslucent "0"
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r_shader_srgb "0"
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r_shadowrendertotexture "0"
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r_sse_s "0"
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r_threaded_particles "1"
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r_threaded_renderables "1"
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r_threadeddetailprops "1"
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r_txaaEnabled "0"
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r_updaterefracttexture_allowmultiple "0"
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r_updaterefracttexture "0"
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r_visambient "0"
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r_vismodellighting "0"
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r_visualizetraces "0"
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r_volumetric_lighting_enabled "0"
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r_WaterDrawReflection "0"
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r_waterdrawrefraction "0"
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r_waterforceexpensive "0"
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r_waterforcereflectentities "0"
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r_worldlights "0"
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ragdoll_sleepaftertime "0"
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rope_averagelight "0"
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rope_collide "0"
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rope_rendersolid "0"
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rope_smooth "0"
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rope_solid_minalpha "0"
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rope_solid_minwidth "0"
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rope_subdiv "0"
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rui_overrideVguiTextRendering "1"
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setting.cl_ragdoll_self_collision "0"
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setting.csm_enabled "0"
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setting.r_lod_switch_scale "0"
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shadow_capable "0"
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shadow_default_filter_size "0"
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shadow_depth_dimen_min "0"
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shadow_depth_upres_factor_max "0"
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shadow_enable "0"
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shadow_filter_maxstep "0"
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shadow_maxdynamic "0"
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shadow_maxspotshadows "0"
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shadow_multisampled "0"
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shake_offsetFactor_human "0"
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showhitlocation "0"
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showsnapshot_enabled "0"
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sleep_when_meeting_framerate_headroom_ms "0"
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sleep_when_meeting_framerate "0"
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sort_opaque_meshes "0"
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sprint_view_shake_style "1"
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ssao_blur "0"
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ssao_downsample "0"
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ssao_enabled "0"
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sssss_enable "0"
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static_shadow_res "0"
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static_shadow "0"
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staticProp_max_scaled_dist "2000" (set this higher if cloSe objects dont render in)
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stream_cache_high_priority_static_models "1"
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stream_cache_preload_from_rpak "1"
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stream_drop_unused "1"
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stream_mips_use_staging_texture "0"
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stream_picmip "4"
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tf_particles_disable_weather "0"
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tracer_extra "0"
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tsaa_blendfactoroverride "1"
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tsaa_curframeblendamount "0"
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tsaa_numsamples "0"
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tweak_light_shadows_every_frame "0"
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viewmodel_selfshadow "0"
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viewmodelShake_sourceRollRange "0"
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viewmodelShake "0"
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violence_ablood "0"
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violence_agibs "0"
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violence_hblood "0"
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violence_hgibs "0"
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vphysics_threadmode "1"
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vsm_ignore_face_planes "1"
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//AUDIO SETTINGS//
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cl_footstep_event_max_dist 5000
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miles_channels 2
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miles_occlusion_server_sounds_per_frame "200"
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miles_occlusion "0"
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miles_occlusion_force "0"
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miles_occlusion_partial "0"
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rope_wind_dist "0"
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snd_mixahead "0.05"
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snd_surround_speakers 2
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snd_headphone_pan_exponent "2"
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snd_musicvolume "0"
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snd_setmixer PlayerFootsteps vol 0.1
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snd_setmixer GlobalFootsteps vol 1.2
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