bind F8 miles_reboot; miles_stop_all bind F9 toggle sound_volume 0 0.12 0.28 bind F11 toggle showfps_enabled 0 1 2 bind_US_standard "F12" "exec autoexec.cfg" fps_max 300 ////(this is your fps cap, change to whatever you want. there is no high fps stutter bug anymore) mat_letterbox_aspect_goal "1.6" ////(for stretched res) mat_letterbox_aspect_threshold "1.6" ////(for stretched res) stream_enable "1" ////(enables or disables textures) stream_memory "160000" ////(level of textures, 0 is none, 600000 is medium, 1000000 is high) mat_filtertextures "0" ////(texture filter, 1 = enabled 0 = disabled) CL_SHOWPOS 1 //120FOV 1:1ADS// cl_fovScale "1.55" ////(this is your fov. 1.55 = 110 in game, 1.7 = 120) //VIDEO SETTINGS// ai_expression_frametime "0" anim_3wayblend "0" bink_materials_enabled "0" bink_preload_videopanel_movies "0" building_cubemaps "0" cl_aggregate_particles "0" cl_allowAnimsToInterpolateBackward "0" cl_allowdownload "1" cl_always_ragdoll_radius "0" cl_anim_detail_dist "0" cl_anim_face_dist "0" cl_autoreload "1" cl_autorezoom "1" cl_bones_incremental_blend "0" cl_burninggibs "0" cl_clean_textures_on_death "1" cl_cull_weapon_fx "0" cl_decal_alwayswhite "0" cl_detaildist "0" cl_detailfade "500" cl_disable_ragdolls "1" cl_drawshadowtexture "0" cl_ejectbrass "0" cl_fasttempentcollision "15" cl_forcepreload "1" cl_gib_allow "0" cl_idealpitchscale "0" cl_jiggle_bone_framerate_cutoff "90" cl_lagcompensation "1" cl_minimal_rtt_shadows "1" cl_muzzleflash_dlight_st "0" cl_new_impact_effects "0" cl_particle_fallback_base "-1" cl_particle_fallback_multiplier "-1" cl_particle_limiter_max_particle_count "0" cl_particle_limiter_max_system_count "0" cl_particle_limiter_min_kill_distance "1" cl_particle_max_count "0" cl_particle_snoozetime "0" cl_phys_maxticks "0" cl_phys_props_enable "0" cl_phys_props_respawndist "1000" cl_predict "1" cl_predictweapons "1" cl_ragdoll_collide "0" cl_ragdoll_force_fade_time_local_view_player "0" cl_ragdoll_force_fade_time_on_moving_geo "0" cl_ragdoll_force_fade_time "0" cl_ragdoll_maxcount "0" cl_ragdoll_self_collision "0" cl_SetupAllBones "0" cl_show_splashes "0" cl_showfiredbullets "0" cl_ShowSunVectors "0" cl_simdbones_slerp "1" cl_smooth "0" cl_threaded_bone_setup "1" cl_use_simd_bones "1" csm_cascade_res "0" csm_coverage "0" csm_enabled "0" csm_quality_level "0" csm_renderable_shadows "0" csm_rope_shadows "0" csm_world_shadows "0" disp_dynamic "0" dlight_enable "0" dodge_viewTiltMax "0" dof_enable "0" dof_overrideParams "0" dvs_enable "0" engine_no_focus_sleep "0" env_lightglow "0" flex_rules "0" flex_smooth "0" fog_enable_water_fog "0" fog_enable "0" fog_enableskybox "0" fog_volume "0" func_break_max_pieces "0" g_ragdoll_fadespeed "1" g_ragdoll_lvfadespeed "1" host_sleep "0" host_threaded_sound "0" hud_reloadscheme "1" hud_setting_adsDof "0" hud_setting_minimapRotate "1" hud_setting_pingDoubleTapEnemy "1" hudchat_new_message_fade_duration "1" in_usekeyboardsampletime "1" joystick_force_disabled_set_from_options "1" joystick_force_disabled "1" joystick "0" lightmap_ambient "0" lightmap_realtimelight "0" lightmap_realtimeshadows "0" m_acceleration "0" m_customaccel_exponent "0" m_customaccel_max "0" m_customaccel "0" m_filter "0" m_mouseaccel1 "0" m_mouseaccel2 "0" m_mousespeed "0" m_rawinput "1" map_settings_override "1" mat_antialias_mode "0" mat_antialias "0" mat_autoexposure_max "1" mat_autoexposure_min "0.9" mat_autoexposure_override_min_max "1" mat_autoexposure_speed "9" mat_autoexposure_uncap "0" mat_backbuffer_count "0" mat_bloom_max_lighting_value "0" mat_bloom_streak_amount "0" mat_bloom_wide_amount "0" mat_bloomscale "0" mat_bumpmap "0" mat_colcorrection_disableentities "1" mat_colorcorrection_editor "0" mat_colorcorrection "0" mat_compressedtextures "1" mat_debug_tonemapping_disable "1" mat_depthbias_shadowmap "0" mat_depthbias_tightshadowmap "0" mat_depthfeather_enable "0" mat_diffuse "1" mat_disable_bloom "1" mat_disable_lightmap_ambient "1" mat_disable_lightwarp "1" mat_dof_enabled "0" mat_dof_max_blur_radius "0" mat_dof_quality "0" mat_dynamic_tonemapping "0" mat_enable_ssr "0" mat_envmap_scale "0" mat_envmapsize "0" mat_envmaptgasize "0" mat_fastspecular "0" mat_filterlightmaps "0" mat_force_bloom "0" mat_fullbright "1" mat_fxaa_enable "0" mat_global_lighting "0" mat_hdr_enabled "0" mat_hdr_level "0" mat_hide_sun_in_last_cascade "1" mat_instancing "1" mat_light_edit "1" mat_local_contrast_scale_override "0" mat_maxframelatency "0" mat_mip_linear "0" mat_monitorgamma_tv_enabled "1" mat_motion_blur_enabled "0" mat_motion_blur_falling_intensity "0" mat_motion_blur_falling_max "0" mat_motion_blur_falling_min "0" mat_motion_blur_forward_enabled "0" mat_motion_blur_percent_of_screen_max "0" mat_motion_blur_rotation_intensity "0" mat_motion_blur_strength "0" mat_parallaxmap "0" mat_picmip "4" mat_postprocess_enable "0" mat_queue_mode "-2" mat_reduceparticles "1" mat_screen_blur_enabled "0" mat_screen_blur_override "1" mat_shadercount "0" mat_shadowstate "0" mat_sharpen_amount "0" mat_specular "0" mat_sun_highlight_size "0" mat_use_compressed_hdr_textures "0" mat_vignette_enable "0" mat_vsync_mode "0" mat_vsync "0" modeldecals_forceAllowed "0" monitor_mat_sharpen_amount "0" mp_decals "0" mp_usehwmmodels "-1" mp_usehwmvcds "-1" muzzleflash_light "1" nb_shadow_dist "0" not_focus_sleep "9999999999999" particle_cpu_level "0" particle_dlights_enable "0" particle_gpu_level "0" particle_sim_alt_cores "6" pertrianglecollision "0" projectile_faketrails "0" projectile_filltrails "1" prop_active_gib_limit "0" pvs_yield "1" r_3dsky "0" r_blurmenubg "1" r_createmodeldecals "0" r_decals "0" r_ditherAlpha "0" r_ditherFade "0" r_drawbatchdecals "0" r_DrawBeams "0" r_drawbrushmodels "0" r_DrawDisp "0" r_drawopaquerenderables "0" r_drawparticles "0" r_drawscreenspaceparticles "0" r_drawsprites "0" r_drawstaticlight "0" r_drawstaticprops "0" r_drawtracers_firstperson "1" r_drawtranslucentrenderables "0" r_drawworld "0" r_dxgi_max_frame_latency "0" r_dynamic "0" r_dynamiclighting "0" r_fastzreject "0" // nvidia = -1 amd = 0 must change this based on gpu r_forcecheapwater "1" r_fullscreen "1" r_jiggle_bones "0" r_lightmap "0" r_lightstyle "0" r_maxdlights "0" r_modeldecal_maxtotal "0" r_norefresh "1" r_norefresh "1" r_particle_lighting_enable "0" r_particle_lighting_force "0" r_particle_low_res_enable "1" r_particle_sim_spike_threshold_ms "0" r_particles_cull_all "0" r_PhysPropLighting "0" r_PhysPropStaticLighting "1" r_queued_decals "1" r_queued_post_processing "1" r_queued_ropes "1" r_rimlight "0" r_ropetranslucent "0" r_shader_srgb "0" r_shadowrendertotexture "0" r_sse_s "0" r_threaded_particles "1" r_threaded_renderables "1" r_threadeddetailprops "1" r_txaaEnabled "0" r_updaterefracttexture_allowmultiple "0" r_updaterefracttexture "0" r_visambient "0" r_vismodellighting "0" r_visualizetraces "0" r_volumetric_lighting_enabled "0" r_WaterDrawReflection "0" r_waterdrawrefraction "0" r_waterforceexpensive "0" r_waterforcereflectentities "0" r_worldlights "0" ragdoll_sleepaftertime "0" rope_averagelight "0" rope_collide "0" rope_rendersolid "0" rope_smooth "0" rope_solid_minalpha "0" rope_solid_minwidth "0" rope_subdiv "0" rui_overrideVguiTextRendering "1" setting.cl_ragdoll_self_collision "0" setting.csm_enabled "0" setting.r_lod_switch_scale "0" shadow_capable "0" shadow_default_filter_size "0" shadow_depth_dimen_min "0" shadow_depth_upres_factor_max "0" shadow_enable "0" shadow_filter_maxstep "0" shadow_maxdynamic "0" shadow_maxspotshadows "0" shadow_multisampled "0" shake_offsetFactor_human "0" showhitlocation "0" showsnapshot_enabled "0" sleep_when_meeting_framerate_headroom_ms "0" sleep_when_meeting_framerate "0" sort_opaque_meshes "0" sprint_view_shake_style "1" ssao_blur "0" ssao_downsample "0" ssao_enabled "0" sssss_enable "0" static_shadow_res "0" static_shadow "0" staticProp_max_scaled_dist "2000" (set this higher if cloSe objects dont render in) stream_cache_high_priority_static_models "1" stream_cache_preload_from_rpak "1" stream_drop_unused "1" stream_mips_use_staging_texture "0" stream_picmip "4" tf_particles_disable_weather "0" tracer_extra "0" tsaa_blendfactoroverride "1" tsaa_curframeblendamount "0" tsaa_numsamples "0" tweak_light_shadows_every_frame "0" viewmodel_selfshadow "0" viewmodelShake_sourceRollRange "0" viewmodelShake "0" violence_ablood "0" violence_agibs "0" violence_hblood "0" violence_hgibs "0" vphysics_threadmode "1" vsm_ignore_face_planes "1" //AUDIO SETTINGS// cl_footstep_event_max_dist 5000 miles_channels 2 miles_occlusion_server_sounds_per_frame "200" miles_occlusion "0" miles_occlusion_force "0" miles_occlusion_partial "0" rope_wind_dist "0" snd_mixahead "0.05" snd_surround_speakers 2 snd_headphone_pan_exponent "2" snd_musicvolume "0" snd_setmixer PlayerFootsteps vol 0.1 snd_setmixer GlobalFootsteps vol 1.2